Race Car Movement Properties
Non-Physical Movements - Race Car Movement Properties
Indicates to which player this movement is affected, from 1 to 4.
Specifies the initial direction of the object, the direction that the object will be facing when the frame starts.
Indicates the maximum speed of the object.
Sets the acceleration ratio of the object, from 0 (no acceleration) to 100 (instant).
Sets the deceleration ratio of the object.
If set, the object will be allowed to go in reverse. If not set, then only forward speed is allowed.
Moving at start
If unset, the object will be static when the frame starts.
Number of angles
Indicates the number of angles in which the car can turn. From 32 (maximum) to 4 (minimum).
Specifies how fast the car rotates when the user presses left or right. From 0 (no turn) to 100 (really fast).
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