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Firefly Node Static Mesh Object (Updated)

Firefly Node Static Mesh Object (Updated)

With the StaticMesh node you can insert an non animated mesh into the scene.

Firefly Node Static Mesh Object


With the StaticMesh node you can insert an non animated mesh into the scene.

 

Currently Supported formats are :-

 

  • 3D Studio meshes (*.3ds)

  • Alias Wavefront Maya (*.obj)

  • COLLADA 1.4 (*.xml;*.dae)

  • Cartography shop 4 (*.csm)

  • DeleD (*.dmf)

  • FSRad oct (*.oct)

  • Irrlicht scenes (*.irr)

  • Irrlicht static meshes (*.irrmesh)

  • Lightwave Objects (*.lwo)

  • My3DTools 3 (*.my3D)

  • OGRE meshes (*.mesh)

  • PLY 3D files (*.ply)

  • Pulsar LMTools (*.lmts)

  • Quake 3 levels (*.bsp)

  • STL 3D files (*.stl)

  • FBX Files (*.fbx)

New Formats Added 2019

  • Autodesk ( .fbx )

  • Collada ( .dae )

  • glTF ( .gltf, .glb )

  • Blender 3D ( .blend )

  • 3ds Max 3DS ( .3ds )

  • 3ds Max ASE ( .ase )

  • Wavefront Object ( .obj )

  • Industry Foundation Classes (IFC/Step) ( .ifc )

  • XGL ( .xgl,.zgl )

  • Stanford Polygon Library ( .ply )

  • *AutoCAD DXF ( .dxf )

  • LightWave ( .lwo )

  • LightWave Scene ( .lws )

  • Modo ( .lxo )

  • Stereolithography ( .stl )

  • DirectX X ( .x )

  • AC3D ( .ac )

  • Milkshape 3D ( .ms3d )

  • TrueSpace ( .cob,.scn )

  • Biovision BVH ( .bvh )

  • CharacterStudio Motion ( .csm )

  • Ogre XML ( .xml )

  • Irrlicht Mesh ( .irrmesh )

  • Irrlicht Scene ( .irr )

  • Quake I ( .mdl )

  • Quake II ( .md2 )

  • Quake III Mesh ( .md3 )

  • Quake III Map/BSP ( .pk3 )

  • Return to Castle Wolfenstein ( .mdc )

  • Doom 3 ( .md5* )

  • *Valve Model ( .smd,.vta )

  • *Open Game Engine Exchange ( .ogex )

  • *Unreal ( .3d )

  • BlitzBasic 3D ( .b3d )

  • Quick3D ( .q3d,.q3s )

  • Neutral File Format ( .nff )

  • Sense8 WorldToolKit ( .nff )

  • Object File Format ( .off )

  • PovRAY Raw ( .raw )

  • Terragen Terrain ( .ter )

  • 3D GameStudio (3DGS) ( .mdl )

  • 3D GameStudio (3DGS) Terrain ( .hmp )

  • Izware Nendo ( .ndo )

formats with a * might not work 100%.




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