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Immediate Conditions

Ordering conditions within your events

Each event in your Clickteam Fusion 2.5 applications can be made up of any number of different conditions. The order in which these conditions are tested depends on the type of condition. There are two types of conditions.

Immediate conditions

Most of the conditions in your Clickteam Fusion 2.5 application are constantly tested. But some conditions, called immediate conditions, are executed only when the originating event occurs. For example, the mouse click condition only occurs when the user clicks. These conditions can therefore be true at any moment in your application.

 

Here are some of the immediate conditions:

  • Collisions between objects
  • Collisions with the background
  • An object leaves or enters the frame
  • The user clicks an object, the frame, or a specific zone
  • The user presses any key
  • The player presses a key
  • The timer reaches a specific value

Normal conditions

Normal conditions are tested for in the order in which they appear in the Event editor. For example, if you have an event with a "Start of frame" condition and a "Compare the counter to a value" condition, the actions associated with the condition that appears first in the event line will occur first.

 

The Normal conditions include the following:

  • Comparison conditions
  • Special conditions
  • Object movement, animation, and direction conditions
  • Sound and music conditions
  • Storyboard Control object conditions
  • Create New Objects object conditions
  • Question & Answer object conditions
  • Counter object conditions
  • External conditions

 

Clickteam Fusion 2.5 starts at the first event and moves down through the conditions within that event. If a condition affects several objects, each object is tested in turn. When Clickteam Fusion 2.5 reaches the last event, it repeats the tests from the beginning, starting a new event cycle.




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