Clickteam Fusion 2.5 contains many different objects. Each object has been created for a specific task, and the number of different objects covers 99.9% of the needs you may have to create a multimedia application or a game.
This chapter will cover in details all the different objects contained in Clickteam Fusion 2.5. It is divided in two main sections, the Common properties section, and the Inventory section.
Most of the objects share a set of properties, displayed in the property. This section will cover in details all of the different properties common to all the objects.
Apart from the Common properties, the objects are different from one another. They have specific properties, actions, conditions and expressions. The Inventory section examines in detail the specifics of each object.
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